
Barbarians is a casual & friendly clan on the BlackBird server. We are focused on having a good time amongst our members as we travel through from Aden to Elmore continent . A channel is set up to accommodate players who wish to be in character at all times. We run regular activities like Raid Boss,Party grinding and Fortress siege to help our members grow and progress. Our biggest goal is to get a HOME, which is a castle and territory of our own. We want to enjoy the game as it was meant to be - face new challenges, work together to promote friendships, and have fun in the process.If you are tired of traveling the world alone come and visit us. We are looking for good people who are lvl 65+ to join our ranks. The call of adventure awaits you, will you answer the call alone or with friends by your side.....
If interested, please put your details in comments. Our officers will attend to you ingame.
Or just pm DDragon or Lolipop.
7 comments:
i want to get the queen ant ring..lol so any idea/suggestions on how to organize the RB on Queen Ant. I believe that some clan use these RB to level up his academy members.
For those new recruit and academy recruit which race is dark elves and would like to know more about your race and how to role play your character can always come and ask me i will guide you.
Afron ,Rilyn Ghym
raipleluHealers
A perfect group will have a Shillen Elder and a Bishop. A group healer knows when to heal, not overheal to burn out his mana or cause the mob to hate him and most importantly, to keep everyone alive.
[edit] Buffers
A perfect group will have a Prophet, who has various buffs for each classes (although doesn't have Empower, the very important skill for nukers.) A good prophet knows which skill to buff on whom and save his precious mana especially when being in a big party. If no Prophet, you may use a Warcryer or Overlord, who can do group buff by casting once (Warcryer for party, Overlord for clan and alliance.)
[edit] Utility Classes
A perfect group will have a Swordsinger and a Bladedancer. These classes can be replaced with normal damage dealers but with a loss to group efficiency. Good singers and dancers must know which song/dance to sing and select the most proper ones due to their limited of mana, and they should keep the song/dance on all the time.
[edit] Nukers
A perfect group will have a Spellsinger. A nuker is not essential and played wrong can be a drain to the group rather than a help. Played right a nuker is the groups crowd control. Use your biggest damage spell when mana permits otherwise just use mana for useful buffs/debuffs and crowd control. Nukers can help the party gain the extra experience by using the overhit skill to finish the mob.
[edit] Damage Dealers
A perfect group will have a mix of damage dealers. This mixing of damage dealers is the only way, all damage dealers of one type can impeded your damage output if you come up against [damage] resistant mobs. The mix isn't important , the important thing is to not stack your party one way or the other. If you do melee damage and haven't been mentioned here[by class], then you fall into this catergory.
[edit] Tanks
A perfect group will have a Dark Avenger. Other tanks are the Shillen Knight and Templar Knight. Other classes may tank but again this will greatly decrease your effiecency as the lack of hate skills or shield begin to tell on the healer's MP.
[edit] Spoiler
A want-to-be-rich group will have a Bounty Hunter. Bounty Hunter can spoil extra items/materials from monsters with higher possibility than common dropping. The higher your level and monster's is, the richer and extravagant the items/materials you can gain. This proves to be extra adena that each player could gain by selling these items/materials.
[edit] Pace
Choose mobs that the group can handle a number of simultaneously. Choose a place with good respawn. As a group you should never have to rest, If you find the group running out of mana there are either more mobs than this group can handle or they are too tough for the group, either way you should change location.
[edit] Bad Players
There are always players that do not know how to play their class within a group environment it is up to you to point out errors they make, if they continue to cause the group mana loss do to bad play style/tactics then replace them or ask them to leave the group they are often more of a hindrance than a help if they cause mana loss.
i get ot from somewhre in the websites. hope it help
The Mechanics of Hate
Main Article
An important but very subtle concept in Lineage II is the idea that mobs work on Hate. Yes, the mobs actually do hate you, the PC.
However, Hate, for the lack of a better term, is a critical decision-making factor for the mob AI, and as such we need to understand it in order to be more efficient in our hunting. The full article is here, for your perusal.
[edit] Soloing in a Party World
In Lineage II, the emphasis is on finding parties to hunt together. But it's not always possible to do so, and you often would end up hunting alone. Here is a collection of articles to help gamers maximize their solo hunts:
Solo Play Guide
[edit] Guide to Grouping
This guide will focus on how to play different classes in a large group, typically versus high HP dungeon mobs in a non aoe style, although some of the principals apply to field mobs too and possibly even to pvp. I'll cover the basics of the standard roles within a group, what a typical group needs and then go on to more detail about each class.
[edit] Group Roles
[edit] Main Assist (MA)
Most groups assign someone to be the MA for the rest of the DD's to assist, so that everyone hits the same mob. Its best if this character is a heavy armour user or tank as they usually hit mobs first and therefore always take the first few hits from the mob. If there is no heavy armour user then, a light armour user with vamp rage can be almost as effective. The MA must make sure they switch to a new target just before the current mob dies, so that everyone can quickly start attacking the next mob. A good MA will always target mobs that are not slept or rooted first, and when all the mobs are slept they should try to take a mob that is about to wake up, although this requires them to watch the order the CC is done in, not always easy with multiple mobs. The MA is usually put at the bottom of the group list to allow easy assisting.
[edit] Buffer
The primary role of buffers is to keep your group buffed at all times. You should aim to rebuff before the old buffs run out, so that the group can go non stop. In C4, there is a new feature in which you can see how many minutes of your buff left by moving the cursor over the buff icon beside your name. This makes you can call for a buff in time before it actually runs out. Skills like Bless of the Body and Bless of the Soul are highly suggested to rebuff before the previous one runs out. Rest if you need to for mana, if mana is not a problem, then you can hit mobs or do assistant healer and crowd control roles. In case of helping doing damage, it is not suggested to use bow as your weapon, since bow consumes mana every shot you make.
[edit] Healer
The primary role of a healer is to keep the group alive. Heal anyone who needs it, but try not to overheal people as that wastes mana and might cause Hate from the attacked monster that it will turn to attack you. Many mages have the ability to drain HP back and many melee can vamp HP back. I usually heal people that are below about 60% HP. Use group heal if 3 or more people are hurt. Be wary of running out of mana, if you run out when the group still has a lot of agro then people can start dying, so warn your group if you are low.
[edit] Damage Dealer (DD)
The main purpose of damage dealers to provide the bulk of the damage needed to kill the mobs. Melee DD's should assist the MA as soon as possible. Archers should wait a couple of hits before assisting to try and prevent them getting agro, mages should wait slightly longer before assisting. From time to time, the damage caused by DD might overrun the Hate aura by tankers, so it is suggested that you stop hitting the monster for it turns to the tankers, or killing it at once. This will help save the healer's mana.
[edit] Crowd Control (CC)
The main purpose of crowd control is to keep extra mobs out of the fight, so only one mob is being fought by the group at once. This can be done with sleep, root or occasionally para. Sleep is the most effective way to do this. Usually, the crowd controlling job is done by wizard classes (sleep, sleeping cloud) or healer/buffer (dryad root).
[edit] Support classes
There are two support classes in L2, the Bladedancer and Swordsinger. They do dances and songs that provide 2 minute buffs for the group, greatly increasing their offensive and defensive power. These classes are important for high level PvP and fast PvE. Besides providing useful buffs, they can help deal damage or even be the second tank (singing or dancing buffs create a high level of Hate each time, this will draw nearby monsters to attack them.)
[edit] Puller
Sometimes it is effective to have one person pull mobs towards the group rather than having the group run after mobs. This person should aim to bring mobs to the group but not give them too many that means the crowd controller has to do an excessive amount of work. Two or three mobs at a time works best. However, for a group of skilled players, it is possible to lure a large number of monsters, gather them in a close group and kill them at once by area-damage skills. (A well-equipped tanker lures a number of monsters to the appointed place, then uses the hate skill a few time to gather monsters into a small group around him. The wizards, usually Spell Singer and Sorceress, will cast the sleeping crowd skill to put the whole group of monster to sleep, then the healer will quickly heal the tank, leaving the job to wizards to kill all the monsters by skill that attacks monster by area, like Frost Wall, Aqua Splash for instance. In another way, the one who lures the monster can be fast-running classes like Silver Ranger, Plain Walker or Sword Singer. If skilled, the lurer can lead the monsters to the appointed place without getting hit at all. There, a tanker will wait and cast Hate aura to gather all monsters around him.)
[edit] Typical Groups
A typical group will have a healer and a buffer. A bladedancer is also considered very important for high level groups. The rest of the group can be filled out with DD's of whatever mix is desired. Swordsinger is also very useful for increasing the parties damage. A tank is not essential in L2, but can help a bit, particularly if you are hunting hard mobs for your level. The MA, crowd control and puller roles can be handled by whoever is suited best out of the group.
copyright from wiki strategy
thing are getting heat up.. it sound like impera, SB and athmos might wanna go against the WM. check the deathbringer forum. They sound like innocent man..lol
Wow, what a long,clear and nice explanation.
Btw, the heat is really up and those so called neutral clan such as DB, SB and Impera cant resist the temptation and ready to go war.
For me, DB is always on WM side, SB also know that well. Thats why SB use DB as a shield to protect them from WM. But after the friendship broken, no more shield and they have to face the reality in L2, that is to go war in order to sustain and survive.
Epic war make a clan well known and killing too. It seem that those clan as you said neutral is almost acting like a good man who fight for justice agaisnt WM. What a propaganda.. so most of ppl might intrest to join the bright or good side... WM is bad..lol
So since we are barbarians should we enjoy the name by joining WM...lol
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